Mazu 52 HT, sencillo a la par que elegante. 2

ProEXR File Description =Attributes= cameraAperture (float): 36 cameraFNumber (float): 8 cameraFarClip (float): 1e+030 cameraFarRange (float): 1e+006 cameraFocalLength (float): 24.8755 cameraFov (float): 71.7792 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 13846.5 cameraTransform (m44f): [{0.515037, 0.730856, 0.447869, 2192.58}, {0.857168, -0.439141, -0.269106, -5511.73}, {-2.98023e-008, 0.522499, -0.85264, 5934.09}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 1919, 1079] displayWindow (box2i): [0, 0, 1919, 1079] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" =Channels= A (half) B (half) G (half) R (half) VRayAtmosphere.B (half) VRayAtmosphere.G (half) VRayAtmosphere.R (half) VRayDiffuseFilter.B (half) VRayDiffuseFilter.G (half) VRayDiffuseFilter.R (half) VRayGlobalIllumination.B (half) VRayGlobalIllumination.G (half) VRayGlobalIllumination.R (half) VRayLighting.B (half) VRayLighting.G (half) VRayLighting.R (half) VRayReflection.B (half) VRayReflection.G (half) VRayReflection.R (half) VRayRefraction.B (half) VRayRefraction.G (half) VRayRefraction.R (half) VRayRenderID (uint) VRaySSS2.B (half) VRaySSS2.G (half) VRaySSS2.R (half) VRayShadows.B (half) VRayShadows.G (half) VRayShadows.R (half) VRaySpecular.B (half) VRaySpecular.G (half) VRaySpecular.R (half) Vraydirt_long.B (half) Vraydirt_long.G (half) Vraydirt_long.R (half) Vraydirt_mid.B (half) Vraydirt_mid.G (half) Vraydirt_mid.R (half) Vraydirt_short.B (half) Vraydirt_short.G (half) Vraydirt_short.R (half) Z (half) background.B (half) background.G (half) background.R (half) defocusAmount (half) effectsResult.B (half) effectsResult.G (half) effectsResult.R (half) noiseLevel (half) reflectionFilter.B (half) reflectionFilter.G (half) reflectionFilter.R (half) refractionFilter.B (hal

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